You want another reason to like this game? Four-player multiplayer sweetness added to the recipe make the game oh so wonderful. Keeping true to the source material while adding some new elements to the mythos is a testament to the development team's passion to both the printed comics and game. For the fans of the mutant community, (you know who you are, having logged hundreds of hours in the first game last fall,) get ready for level 99. with wall shattering optic blasts and plasma beams. This story will bring you along for the ride as it introduces the main teams and the tensions of archenemies being forced to work side by side to defeat a greater evil. If you aren't familiar with the history of the X-Men, that's fine. The developers have made recreating the Marvel Comics' universe into an entertaining, informative and detailed chronicle of the mutants the world has come to know and love over the last 40 years. Thank goodness! The increased number of special powers for the characters, while daunting, make the game much more customizable. The days of trekking through the complete map just to get to missed items near the end of the level are over.
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Other added tidbits: a new transportation system that can whisk you to multiple points on the map you're exploring. And apparently, what the gamers have been asking for. Just a few button presses and ZAAAP! Instant fried bad guy with no lag or load time.
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Need that lightning attack to finish off the next opponent, but it isn't active? No sweat. As if that wasn't incredible enough, the extra powers can be changed on the fly during combat quite easily. The weather controlling character Storm, for example, has an astonishing 10 powers to choose from as her experience increases. This time around, each character has a *minimum* of four special abilities to choose from as they gain experience. The first game had four set special abilities for each character. The basic attack, grab, throws and special mutant abilities are all intact with many more additions. The lack of extra buttons will initially throw you off, but you'll be delivering mutant powered slap-downs in no time at all.
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It takes some getting used to, especially if you are used to playing the console versions. Some buttons have double and even triple duty, but every command and move is faithfully recreated in mobile form. Believe me, being stuck in the subway with its numerous delays is made much easier when you have mutant powers in your pocket at your total command.ĭespite the reduced number of buttons on the PSP, the commands are all there.
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In addition, you have a faithful version of the game that plays almost identically to the big boys that you can take with you.
#X MEN LEGENDS 2 RISE OF APOCALYPSE PSP#
Add to this the new PSP exclusive missions and you have a version that actually has more than its big brothers. The PSP version brings to the table 4 new characters to add to the console's 3 unlockable characters, including 1 new playable character available from the beginning that won't be found on any other console. Now that the negatives are pretty much out of the way, let's chat about why you will love this game, shall we? While the PSP version takes a while to load new areas, character detail screens, the (ironically) pause menu screen, it seems generally darker than its brothers, the text could have been made a little larger and has the same nitpickings as the big boys that I mentioned earlier, it's still the best version for your money. While I have had the pleasure of playing X-Men Legends II on the Playstation 2, Xbox and PSP (Playstation Portable) consoles, I'm going to focus on the version I think is the best: the PSP version. OK, so they are the good guys in this game, but having the ability to control Juggernaut and Magneto is awesome. You can even assemble all four fighters to be from the Brotherhood if you're gotten sick and tired of playing the good guys. With a name like Apocalypse, you're right in thinking his vision isn't the best one for mankind.Īt the beginning of the game, you can choose from several of the usually malicious Brotherhood to fight alongside the X-Men, such as Toad, Juggernaut & the master of magnetism, Magneto himself. The biggest change this time around is that the good guys, the X-Men and their longtime foes, the Brotherhood of Mutants, have to band together to stop the *really* bad guy, Apocalypse, and his army from taking over the world and reshaping it into his vision.